
PositionalTD: Build the Maze. Break the Wave.
A downloadable game for Windows
Welcome to the void, Commander. If you grew up grinding the gritty, high-contrast custom maps of late-90s real-time strategy games, you are right at home.
The Mission
Lead your units in a tactical battle to defend your central Commander from escalating enemy assaults. Use strategic unit placement and hold your ground to maze your foes and control the engagement.
Building solid walls will trigger the horde to aggro and tear down your defenses.
Tactical Depth
- Classic RTS Tactical Grit: A top-down, unit-based Tower Defense game that captures the high-contrast, tactical grit of classic RTS custom maps.
- Grid-Locked Defense: Construct your mazes using mobile units with distinct stats, have them hold their position to control the attacking hordes or control them across the battlefield.
- Macro Economy: Juggle resource management and economy upgrades under pressure to continuously reinforce your army and sustain your defenses against the growing threat.
- Gene Splicing: Combine identical units to synthesize advanced variants, gaining access to unique abilities and passive traits necessary for late-game survival.
- Responsive AI Targeting: True to old-school mechanics, units possess no complex targeting priority menus; they will automatically acquire and attack the closest valid target within their firing radius.
The Nightmare
Should you endure until Wave 50, the true nightmare begins.
No one lives forever -- how long will you survive?
Learn More

Features
The Game
Multiplayer
Presentation
Accessibility
Welcome, Commander
PositionalTD is a real-time strategy game with a tower defence inside it. You buy an army, park it where the enemy has to walk, and command it while the waves roll in.
Your Commander is a fortress standing at the end of the lane. It never moves, it shoots back, and if it falls the match is over.
Everything below is optional reading — the game teaches itself as you play. Open a section when you want the detail.
Your First Match
Moving the Camera
Selecting Your Army
Drag a box to sweep up a group…
…or double-click one body to take the whole type.Giving Orders
Drag with RMB instead of clicking and the selection spreads into a line along the drag, in the order they already stand — so nobody crosses anybody.
A group selected, bunched up.
Hold RMB and drag a line.
They spread along it and face out.Control Groups
The Command Card
Everything the current selection can do is a button on the 4x4 card at the bottom right, keyed 1 2 3 4 / Q W E R / A S D F / Z X C V. Every button prints its own key in the corner, so a rebind re-labels the card.
The 4x4 card and its hotkeys.Money, Supply and Salvage
Building the Maze
Attackers walk toward your Commander by the shortest route they can find. Ground units holding position stand in that route — so where you park them is where the lane goes.
Never seal it completely. If there is genuinely no way through, the wave stops walking and starts tearing down whatever is in front of it.
Sealed off: nothing can get past, so the wave turns on your wall instead.
One way left open: they take the long road, right down the length of your guns.Upgrades and the Commander
Abilities and Auto-Cast
The Scrap Yard
Two units standing on the apron.
One stronger body walks off it.Waves and the Countdown
The Minimap
The minimap floats over the map, and it is yours to arrange — move it, resize it, fade it, or strip it back to blips.
Alt+drag anywhere on it to move the panel.
Alt+drag the bottom-right corner to resize it.
Alt+wheel fades it; Alt+RMB drops the terrain.Scale, opacity and position are remembered. Settings › Minimap has the same controls and a Reset.
Reading the Screen
Multiplayer
The room: chat on the left, settings and the live map preview on the right.Co-op — Everyone against the horde. You share the upgrades and the life of the match; you each earn from your own kills.
Versus — Teams against each other, each defending their own ground while the horde keeps coming for everybody.
United — The team defends one shared arena together, and the horde grows to match how many of you there are.
Dedicated — Every commander gets their own lane and their own shops, all funnelling into one Commander the team shares. Every lane is exactly as hard as playing alone.
Versus and the Enforcer
Accessibility and Options
Shortcuts Worth Knowing
| Published | 2 days ago |
| Status | In development |
| Platforms | Windows |
| Author | 27K Interactive |
| Genre | Strategy |
| Made with | Blender, pygame, Krita |
| Tags | 2D, Co-op, Indie, Local multiplayer, Multiplayer, real, Real time strategy, Singleplayer, Tower Defense, Versus |
| Average session | About an hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Accessibility | Color-blind friendly, Subtitles, Configurable controls |
| Multiplayer | Local multiplayer, Server-based networked multiplayer, Ad-hoc networked multiplayer |
| Player count | 1 - 8 |
| Links | Discord, YouTube, reddit |
| AI Disclosure | AI Assisted, Sounds |
Download
Click download now to get access to the following files:
Development log
- Devlog 02 days ago






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